I was looking after some information about armature and bones, so I can continue my importer script. I found some nice info here; no BMesh, and simple enough for my needs as beginner, so just perfect. But while looking at the code I saw that it uses "edit mode" (line 120), what I wanted to avoid.
So my question is: can I programmatically add/manipulate bones, without edit mode? Is there any better way then in this code?
I also tried to use the "bones" collection, but I could not append/new/add items into them.