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So I know quite a good bit about topology and from what I know so far is that fix is either using shrinkwrap, deformer, more geometry to start with or simply just get in zbrush, but is there really no way to achieve those kinds of shape with just low poly topology?

Here are some examples:

Auto-Smooth

Subd+Support edges

enter image description here

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    $\begingroup$ hello, could you please show some examples? $\endgroup$
    – moonboots
    Nov 1, 2021 at 13:55
  • $\begingroup$ Of course, I just added them. $\endgroup$
    – Shards
    Nov 1, 2021 at 14:42
  • $\begingroup$ yes sometimes you have no other choice than adding topology, but how does your topology look like? $\endgroup$
    – moonboots
    Nov 1, 2021 at 14:58
  • $\begingroup$ Im not completely sure, but its as good as it can get in this case.(image added) $\endgroup$
    – Shards
    Nov 1, 2021 at 16:00
  • $\begingroup$ To be honest even with more geometry/topology it still creates this pinch on corner for me. $\endgroup$
    – Shards
    Nov 1, 2021 at 17:43

1 Answer 1

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Here is what I could get starting with a 36 vertex cylinder, using shrinkwrap to a cylinder, and moving a bit the vertices. Not perfect but almost no pinching. I'm not sure you can get something good with less vertices.

enter image description here

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Alternative:

enter image description here

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