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I need the cylinder to rotate on itself, as in the first image, but as soon as I change its position, the rotation goes strange, see the second picture, so I guess I am doing something wrong. I tried to change the pivot point by adding an empty and so on, but I got the same result.

Thanks in advance for the help, this forum is a blessing!

The rotation I need, the position I don't want

The position I need and the rotation I don't want

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  • $\begingroup$ blender.stackexchange.com/questions/129834/… $\endgroup$
    – batFINGER
    Nov 1, 2021 at 11:05
  • $\begingroup$ Thanks, I tried that one but it did work, I don't if I am doing something wrong. $\endgroup$ Nov 1, 2021 at 11:12
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    $\begingroup$ Possibly you’ve rotated it in Edit mode rather than Object mode. In Edit mode you’re affecting the geometry while leaving the objects actual axes of rotation unaffected. If you rotate it in Object mode then then axes will also be rotated and so when you then rotate it around its length then it won’t wobble. $\endgroup$ Nov 1, 2021 at 11:46

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Select your object in object mode press 'Ctrl + A' and apply rotation and scale, turn on the auto keyframing option(the white dot on the timeline with a grey background), select your object in object mode, press 'R' and left-click without rotating your cylinder so that a keyframe could be set in the timeline, then go to whatever frame you would want your animation to end and then rotate your cylinder on the 'X' axis by pressing 'S and X' together.

enter image description here

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