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In my scene I have a person imported for makeHuman software. A camera installed in the ceiling [0,0,2.5m] and oriented to view the floor (parallel to z axis) and a point light source installed in [2m,2m,2.5m]. In the the light source configuration, i check the Ray shadow option. When i render, the person does not cast shadow. I change the light source location but it does not change the situation! enter image description here

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    $\begingroup$ Could you upload a screenshot or the blend? $\endgroup$
    – Humilton
    Commented Feb 3, 2015 at 23:13
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    $\begingroup$ @NaioaiStudios, I edited my question $\endgroup$ Commented Feb 3, 2015 at 23:27
  • $\begingroup$ Is there a floor to receive the shadows? I can't see it on your screenshot... $\endgroup$
    – Polosson
    Commented Feb 3, 2015 at 23:28
  • $\begingroup$ Do you have anything under the character(like a plane or something)? The shadow needs to hit something to be seen. $\endgroup$
    – Humilton
    Commented Feb 3, 2015 at 23:28
  • $\begingroup$ @Polosson, no I did not added a floor. It seems my error $\endgroup$ Commented Feb 3, 2015 at 23:30

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Solved in comments:

A shadow needs to hit something, in order to be seen. Add a plane or another object where you expect the shadow to be seen.

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