1
$\begingroup$

Here's another fun one. I have this layered model, with 3 layers. The top layer is a quilt pattern, the other two layers below are simple cubes. I need to bend them to separate them in a fan type layout.

layers flat

i've tried a number of ways, but the curve modifier seems to work best, except for the quilt mesh, which bunches up and smashes the pattern in a weird way.

layers curved

i need to figure out a way to curve the quilted top layer without destroying the quilt pattern. Any ideas and help is greatly appreciated. I'm totally stuck on this part.

quilt flat, other layers flat

I'm attaching the blend file, the curve-modifiers can be turned on and off to apply the curve for each layer, if you want to see what is happening.

thanks in advance!

Thanks Moonboots, this is much better! There is still a weird issue with the mesh though. It's fine when it is flat and the quilted indentions are into the fabric, but when the curve is applied, the indentions reverse across the entire surface, not just the quilted areas.

flat quilt curved quilt

blender file

$\endgroup$

1 Answer 1

0
$\begingroup$

The underneath topology is bad, delete it, select each opposite edge and use Face > Grid Fill to get a grid like that:

enter image description here

Also give a better Resolution to your curve called BezierCurve.001. Here is what it gives at the end:

enter image description here

$\endgroup$
2
  • $\begingroup$ thanks moonboots! Almost solved. I added a few more pics with the indention issue, if you have any thought on this. $\endgroup$
    – AlexD
    Commented Oct 30, 2021 at 20:12
  • $\begingroup$ ahh, never mind. I changed the deform axis to X and it fixed it. Thanks for your help! $\endgroup$
    – AlexD
    Commented Oct 30, 2021 at 20:14

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .