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enter image description hereOk I got to ask. How do CGI animators make the thumbs on their character models move so fluently, and look good, the fingers are ok but the thumb is more tricky. Sometimes it's to long, and it doesn't have a knuckle bulge, or a plump under the hand I just want it to look like a human thumb, how do I do that?enter image description here

file: https://pasteall.org/blend/559c31a48022402cade0f040ddaee231

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In my opinion you are almost good, see what I can do with your current topology and armature:

enter image description here

It's this part that is probably not round enough, maybe you need to add topology and create a shapekey for when the fist is clenched?

enter image description here

Note that you could give a Copy Rotation constraint to your fingers so that you can clench the fist more easily.

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