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This question already has an answer here:

I press F12 to render the camera view, but I just get a pixelish version of the render.

enter image description here

Can somebody tell me how to change that? I have already changed the object's "Render" Resolution to 100%.

Well, I have something to report now: When I use the middle mouse button to scroll out a little, the render appears a little smaller (seemingly at 100%), and it looks the way I expected. However, I wonder why that is that the render appears at like 125% for me instead of 100%.

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marked as duplicate by Ray Mairlot, Polosson, user7952, ideasman42 Feb 3 '15 at 23:33

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • $\begingroup$ Blender uses a very fast nearest interpolation, which sometimes looks pixelated when not viewed at 1:1. Press 1 on the numpad while viewing the render to view it at 1:1. This is the same thing which causes this in the VSE, see blender.stackexchange.com/q/22837/599 $\endgroup$ – gandalf3 Feb 3 '15 at 22:36
  • $\begingroup$ @gandalf3 I have changed my question and added that if I scroll out a little, it looks fine. Is your comment still valid then? $\endgroup$ – Johann Hesters Feb 3 '15 at 22:42
  • $\begingroup$ @JohannHesters Yep, my comment is saying that it looks fine at 100% (which is what it seems you discovered simultaneously) $\endgroup$ – gandalf3 Feb 3 '15 at 22:43
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This is an artifact of the interpolation method blender uses to display images. Image viewers which use other interpolation methods should display the image just fine.

The artifacts should disappear if you view the image at 100% (Numpad 1), so that no interpolation is needed.

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