I want to simulate a rope using Softbody modifier(because cloth can't collide without edges) and I also want to make dynamic pinning/unpinning from the Emptys.
I can use Cloth and Vertex Weight Mix to achieve necessary result but without collision. Using Softbody gives me collision but I can't use Vertex Weight Mix because Softbody requires original data.
At the image below I want the vertex to detach at one frame and reattach at other frame.