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Im trying to get a bloody dirt texture/effect like the reference I have here. The terrain is easy with some noise and displacement but how can I can that blood soaked look?enter image description here

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  • $\begingroup$ Are you using a displacement modifier, or are you doing displacement via shader? $\endgroup$ Oct 27 at 2:08
  • $\begingroup$ Im using a displacement modifier with a clouds texture and scatter add on for the rocks. $\endgroup$
    – bonypoy
    Oct 27 at 2:09
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First I would make a "splotch" by warping the vectors of a Spherical Gradient Texture with a Noise Texture (softened by mixing with white first) and then cutting it off with a ColorRamp.

Blood1

Then, use that "splotch" as a mix factor between your main texture and a red color (set to multiply to ""lay" the red over the base texture). Also, use it as a mix factor between your roughness texture and a dark color, to make the blood "shiny":

Blood2

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  • $\begingroup$ Ah, So much simpler than I would have thought. Thanks Chris! $\endgroup$
    – bonypoy
    Oct 27 at 2:28

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