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(I dont use Blender very regularly and am currently quite rusty)

I've been seeing art like this a lot lately (maybe some algorithm has discovered I like such things) and have been wondering how people do this. I understand that the material in such artworks are going to be tricky: refractive-glass, i think? But I was just wondering how are such sculptures modelled? Is this a flat plane with some bumps? Is it a completely different shape clicked up-close that we cant see?

For the below photos, the artist listed Cinema 4D, Octane and Photoshop but I'm sure Blender can achieve this too.

enter image description here

enter image description here

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  • $\begingroup$ I think for a lot of these images the modeling could just as well be some procedural displacement on a relatively simple object, most of the work is in the shader. $\endgroup$ Oct 26, 2021 at 21:51

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Not exactly the same, but I just took a cube and subdivided it a couple of times, then used Mesh->Transform->Randomize and moved some vertices around. I added a Subdivision modifier to smooth it out and then applied a Glass shader. Then I chose "Environment Texture" for the background and downloaded a random swirly color image from a Google search:

enter image description here

Then zoom in so you can't see the shape/background.

You could also do crazier things with the shader but really the refraction of the glass can do the work for you.

Here's one using a different background, and just Suzanne - so zero modeling work at all!

enter image description here

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