So I've imported a model from Makehuman into Blender, including clothes, and played around with the textures until I'm fairly happy with it. The entire model is made up of nine meshes, including the eyes; I don't need a tongue or teeth.
Because I'm still pretty new to this and have had difficulty in learning how to rig, I decided to join all the meshes into one and then add a decimate modifier to lower the face count. I managed to get it down to about a third it's size. All good so far!
I added a basic meta rig because I just need to have him walking away from the camera. However, once I'd parented the model to the rig, parts of the mesh - namely the arms of the overcoat - wouldn't move with the rest of the model.
Can someone tell me what I've done wrong? Or what I can do to correct this?
Because I'm still a noob I'm wondering whether it has something to do with the proximity of the overcoat arms to the bones beneath. Underneath that overcoat is a suit that still has arms and a back though you can't see them. Should I just delete the unseen parts of it?
Thanks in advance