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Using Evee - How do I get my text with an emissive material to reflect in the bumped watersurface?

In this setup the background is an HDRI (the stonewall and the window):

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The text is just text with an emissive material

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The water is a plane where the illusion is created by bumping:

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I'm sure the explanation is simple, but as I am just learning blender, I have no idea what to look for.

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  • $\begingroup$ Did you check Screen Space Reflection in your render settings? $\endgroup$
    – MikoCG
    Oct 26, 2021 at 12:12
  • $\begingroup$ Nope - and that's the answer! Thanx! $\endgroup$
    – Acebone
    Oct 26, 2021 at 12:15

1 Answer 1

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Answer was suggested by MikoCG - thnx man!

I have to turn on "Screen Space Reflections" in the Render Properties!

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  • $\begingroup$ Glad to help you and no worry, sometimes people forget about such trivial setting, even I do, also I have noticed that your water surface uses subsurface color but your subsurface value is 0, so that pink color is not going to be shown $\endgroup$
    – MikoCG
    Oct 26, 2021 at 12:24
  • $\begingroup$ That's just the way the principled BDSF works. Subsurface will always have a color, it's just the strength that determines if it is visible (and nope, I don't want my water to be pink :D ) $\endgroup$
    – Acebone
    Oct 26, 2021 at 12:43
  • $\begingroup$ I was talking about why there is pink color set, normally it is white, so I thought that maybe you want your water to be pink :D, and yes subsurface will always give you red by default due to subsurface radius being set for R = 1 $\endgroup$
    – MikoCG
    Oct 26, 2021 at 12:49
  • $\begingroup$ I think I was testing the effect of subsurf at one point, and needed a bright and ugly color to make the effect clear :) $\endgroup$
    – Acebone
    Oct 27, 2021 at 10:17

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