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Pretty basic question, but after parenting the armature to the object and weight-painting all the bones, I use the "generate-rig" button and, despite the rig appearing correctly, it´s not parented to the object. If I parent it again it will weight automatic and I will have to do all the Weight-painting job again. Is there a simple solution? Or should I weigh only after creating the rig?

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The Metarig is only something like a "Placeholder", it's used only to set the locations of the bones and it has no other relations with the rig, so: yes, you have to weight only after creating the rig.

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  • $\begingroup$ Thanks for the clarification, Josh. I just wanted to be sure there was no way to "transfer" the weights, between the Metarig and rig itself. $\endgroup$ Oct 26, 2021 at 23:56
  • $\begingroup$ Weights are properties of vertices, in relation with a vertex group, so they are stored with the mesh and do not belong to rigs. If a mesh has an armature modifier pointing at a rig and a vertex group has the same name as a deforming bone of the rig, the bone will move the vertices. $\endgroup$ Oct 27, 2021 at 7:23

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