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I would like to distribute evenly spaced geometry (like in a grid) on a globe so that only the black marked area is filled. Currently, the objects are only randomly distributed via the Geometry Nodes tree in Blender 2.93.5. If there is only a solution with Blender 3.0 (alpha), this would not be a problem.

Geometry Nodes: Globe random mask

Geometry Nodes: Node tree

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After looking at this thread

here's what I found out:

Result

Node tree

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