3
$\begingroup$

I'm probably asking a very strange question, but... I've drawn a random outline with Bezier curves and meshed it to create a plane object. How can I subdivide this into smaller pieces? Is there a way to subdivide it into a grid, like you would subdivide a simple square plane? (Like the pink line in the reference image).

enter image description here

enter image description here


Update 1 (It's solved!)

  • I followed Moonboots's advice.
    enter image description here
$\endgroup$
8
$\begingroup$

First thing you can simplify your topology with a X > Limited Dissolve and tweak the angle parameter in the Operator box. As for your question, you can use the Knife Project tool. The process has changed a bit since the latest versions:

Create a grid (subdivided plane), delete the faces to keep the edges only (X > Only Faces), put it above your object:

enter image description here

Select your plane, switch to Edit mode, Ctrl left click on the grid, choose the top view, go into the Mesh panel > Knife Project:

enter image description here

Here is what it gives:

enter image description here

$\endgroup$
1
  • $\begingroup$ I did exactly what you told me to do. It worked like a magic! Thank you very much! those pictures made it so much easier to understand. $\endgroup$
    – gecko
    Oct 25 at 13:50

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.