I want to have a 'master rig' file in Unity that I can plug a separate animation into. So then I can go and edit a single animation without having to re-import the whole FBX with the rig, mesh, and animation.
The problem is that I have no idea how to export the FBX with just animation.
The single file FBX with all my actions works, it just annoying to have to rearrange the rotation, scale, and layers each time I replace the file.
Thanks in advance