So I'd like to remap the texture generated by a noise texture node in geometry nodes, similar to how I'd do that in shader nodes by plugging texture coordinate+mapping into the vector input of the noise texture node. What would be the correct way to achieve that?
1 Answer
You have to use a Position node, then do some vector math on that (I added an Add node after the Position node, and added the position data from an Object Info node to it, so the position of that other object modifies the position of my texture).