I've got two objects that are exactly the same, but with different UVs, is there any way to transfer the UV from one to another?

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    $\begingroup$ Try selecting them both, hitting ctrl-L and "tranfer UV maps" $\endgroup$
    – ajwood
    Commented Feb 2, 2015 at 19:12
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    $\begingroup$ I think that active object gives its map to the other selected objects, but I can never keep it straight $\endgroup$
    – ajwood
    Commented Feb 2, 2015 at 19:13
  • $\begingroup$ Just a heads up, this might be a duplicate $\endgroup$
    – J Sargent
    Commented Feb 2, 2015 at 19:18
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    $\begingroup$ @ajwood Post that as an answer $\endgroup$ Commented Feb 2, 2015 at 19:24
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    $\begingroup$ @Gonzou I don't think it's a duplicate. The answer might be the same, but my question was about "fixing" a UV map, while this one specifically asks about transferring them. $\endgroup$
    – ajwood
    Commented Feb 2, 2015 at 19:37

1 Answer 1


You can select the two objects, and link their UV maps.

  1. Select the "target" object
  2. Select the "source" object (this needs to be the active object)
  3. CtrlL, "Transfer UV maps"
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    $\begingroup$ Is there a way to do this if the objects are not identical? I have a floating decal object attached to a parent, and I'd like to uv unwrap the decal so its verts get the same uvs as the nearest parents verts... so when I texture them both with the same material the decal would be seamless and invisible on top... $\endgroup$
    – Innovine
    Commented Jan 1, 2021 at 18:37
  • $\begingroup$ I have been looking for a way to copy coordinates for individual quads from one mesh to another. I can not find a way to retrieve or specify exact UV coordinate. Is the only solution to write a Python script? $\endgroup$
    – Logic1
    Commented Mar 4, 2021 at 13:16

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