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Whenever I move my IK foot bones if deforms like this. I've been trying to teach myself rigging. I have done IK rigging before but I never had this problem before. can anyone help me fix this? Thanks!

Edit: Yes, I did try unchecking the deform box but it still deforms in a weird way

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  • $\begingroup$ you probably made those bones 1st and then made weight paint right? You should create those bones after you make your weight paints $\endgroup$
    – MikoCG
    Oct 22, 2021 at 7:14
  • $\begingroup$ I applied automatic weights $\endgroup$
    – pratham
    Oct 22, 2021 at 7:16
  • $\begingroup$ that's weight painting as well (only automatic version), did you create those bones before weights or after? $\endgroup$
    – MikoCG
    Oct 22, 2021 at 7:27

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Before parenting you need to disable the Deform option for all the IK's Target or Pole Target bones (i.e. the bones that control your IK bone). So disable this option. Now, all these vertices won't be moved by these bones anymore, but they are still part of the vertex groups that were created when parenting, so your mesh won't work fine yet, you either need to parent again, or give the corrections in Weight Paint mode so that all these areas are now influenced by the good bones.

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  • $\begingroup$ Yes, I did try unchecking the Deform box but it still deforms in a weird way $\endgroup$
    – pratham
    Oct 22, 2021 at 9:40
  • $\begingroup$ yes because these vertices are affected to the vertex groups that were linked to these bones, not to any other bones, now you need to either reparent With Automatic Weight or assign these vertices to the other vertex groups (foot groups probably) $\endgroup$
    – moonboots
    Oct 22, 2021 at 9:47
  • $\begingroup$ Hey! It worked! Thank you so much $\endgroup$
    – pratham
    Oct 22, 2021 at 9:58

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