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I'm having the following problem and would hope someone can help me there. I usually use curves to wrap a profile around an object, e.g. a cornice around a building. This however results in squished sides when there are edges, as can be seen in the picture as well. I know why it happens (the profile is projected in a 45° angle on the edge) and how to solve it afterwards, but with a complex object it is quite annoying to scale it with squrt(2) at every corner. Is there a solution to avoid this alltogether and have all sides of the resulting cornice be parallel to the object?

Any help would be appreciated, thanks in advance! :)

enter image description here

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  • $\begingroup$ in the panel, under Shape, try to enable 2D instead of 3D $\endgroup$
    – moonboots
    Commented Oct 21, 2021 at 15:49
  • $\begingroup$ I tried this already, but seems to me it literally brings the curve in a 2 dimensional setting, bringing it to z=0 and flattening it in the process if it had a more complex shape, so this wasn't a suitable solution to me $\endgroup$
    – Titan
    Commented Oct 21, 2021 at 15:52
  • $\begingroup$ are you sure you were able to do it with a 3D curve? $\endgroup$
    – moonboots
    Commented Oct 21, 2021 at 15:53
  • $\begingroup$ No, as the cirve was turned into a 2d curve, making it unasable for cornices where I use it imgur.com/GOG1LF6 $\endgroup$
    – Titan
    Commented Oct 21, 2021 at 15:58
  • $\begingroup$ see here: blender.stackexchange.com/questions/66353/… $\endgroup$
    – moonboots
    Commented Oct 21, 2021 at 16:02

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