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I am creating a dice for a board game, which needs to have a different icon indented into the surface of each face.

I have icon files in SVG format and have tried to import these to blender, and have converted them from curves to meshes. I then snapped them to the surface of the dice cube. I tried to use the extrude function on the Edit mode by entering Edit mode with both the icon and cube selected. This partially works but simply creates a subsurface extension of the shape, leaving the face of the dice unchanged.

How do I simply push an indent into the cube, as though pressing a shape into a block of clay, using the SVG shapes?

Or, more abstractly, how do I create a new, non square, face on a surface based on a shape, sourced from SVG or otherwise?

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  • $\begingroup$ hello, could you please show some pictures, maybe share your file? pasteall.org/blend $\endgroup$
    – moonboots
    Oct 20, 2021 at 15:55
  • $\begingroup$ A couple of test files are here at pasteall.org/blend/89baf9b9f1a04162a18d47fe8fc378da and pasteall.org/blend/b79fa9717ead4236965e70077ed21a52 $\endgroup$
    – Kinokame
    Oct 20, 2021 at 16:13
  • $\begingroup$ for you circular arrow for example you can use boolean to indent your dice, just recalculate the normals of your arrow first $\endgroup$
    – moonboots
    Oct 20, 2021 at 16:20
  • $\begingroup$ for your round dice, you could do the same, but the topology is a bit messy, you should clean it. Do you plan to 3D print or is it just for pictures? $\endgroup$
    – moonboots
    Oct 20, 2021 at 16:23
  • $\begingroup$ Thanks! I am pretty new to blender, so I'm not really sure how to do a boolean indent (I think this is equivalent to the Boolean functions on illustrator and is what I was trying to do), or recalculate normals. Or to clean the topography :D. Yes, I plan to 3D print it, really all I wanted to do was round off the edges slightly so it's more dice like... $\endgroup$
    – Kinokame
    Oct 20, 2021 at 17:37

1 Answer 1

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You can use the Boolean modifier to indent your shapes.

First recalculate the normals of your icon objects (they are flipped and the Boolean won't work, so in Edit mode select all and Shift N). You can simplify the icons with a X > Limited Dissolve but the current topology seems ok. Extrude it on Z:

enter image description here

You can display it as wireframe. Move your icon a bit downwards so that it penetrates your dice.:

enter image description here

Give your dice a Boolean modifier with the icon as Target. You don't have to tweak the options, keep the Difference mode:

enter image description here

Apply the modifier, move away the icon object.

enter image description here

The topology of this dice is bad though:

enter image description here

You should better redo it from scratch, maybe a boolean between a cube and a sphere:

enter image description here

Or bevel the 6 vertices of a cube:

enter image description here

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  • $\begingroup$ Thank you for your help. I wonder if you could just clarify though, "Give your dice a Boolean modifier with the icon as Target. Apply the modifier, move away the icon object." I'm not exactly sure what you mean by that - there are a few options on the Boolean modifier selector and I'm not able to recreate what you have done here. Thanks! $\endgroup$
    – Kinokame
    Oct 25, 2021 at 13:41
  • $\begingroup$ Hello, I've edited my answer, you don't have to tweak the modifier's options. $\endgroup$
    – moonboots
    Oct 25, 2021 at 13:57

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