I want to include aspects that are normally reserved for animation into a character Pose, not into an animation.
In this case I had manually added bones to an armature (parent is Torso) and an IK constraint from an FK to an IK bone, and set the IK Influence to 1.
Now I'd like to do the same with this for a Pose that I do with the Rigify tools, to change the IK Influence and then include this into a named Pose:
Note that my bones are properly to the FK and IK bone groups, but there is no FK->IK control for the Torso group.
An example use case might be like an elephant's trunk, that either swings loosely as a Softbody, or is influenced by a bone structure that controls it's use.
Is this possible to either:
- through somehow converting my IK Constraint into a Rigify?
- Adding some other bone Modifier or Constraint to allow this to be part of a pose?