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I did apply scale. Here's what happens:

enter image description here

It only happens with few specific edges. Others behave well. Are they ripped?

Any ideas?

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    $\begingroup$ It looks to me like you've got a face pretending to be an edge. I've had similar bugs before. In face select mode, do you see a dot in the center of the edge, indicating a selectable face ? If not, maybe it's a flipped normals problem but it doesn't really look like it. $\endgroup$
    – sybog64
    Oct 18, 2021 at 15:00
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    $\begingroup$ yes maybe flip normals or a face inside your mesh? $\endgroup$
    – moonboots
    Oct 18, 2021 at 15:04
  • $\begingroup$ Gosh, they were flipped: i.imgur.com/z0q9QFj.jpg Of course, didn't even think of that. Thanks guys! $\endgroup$
    – Boyka
    Oct 18, 2021 at 15:08

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