I've been working on an image with a cannon firing, following a mantaflow explosion tutorial. I'm getting pretty excited with the results (see render image), but I need the explosion to emit more light so I can see more details of the cannon. The output render is also quite grainy, with some pixels very bright and others too dark. I'd rather not introduce a light source if it can be avoided because I'd have to automate its brightness, introducing unwanted complexity.

Can anyone tell me how I can 1) get more light from the explosion and 2) reduce the graininess of my rendered image? I've included a screenshot of the node editor I'm applying to my smoke material as well as the smoke domain's physics settings. It takes several minutes to render a single image, so the tweak-and-render approach is really going very slow.

enter image description here enter image description here


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.