Is it possible to only change the frame on a image sequence on every nth scene frame?

For example, if I have a 6 frame image sequence, and I want it to last 30 frames, It should only change to the next image every 5 scene frames.

Is this possible?

This is a image texture in cycles.

  • $\begingroup$ Is this for an image texture, an image sequence in the compositor, or an image sequence in the VSE? Of the three, only the VSE offers the ability to do what you're describing (by way of the "Strobe" setting in the Filter panel of the VSE's Properties region (N-key)). $\endgroup$ – Fweeb Aug 15 '13 at 16:35
  • $\begingroup$ @Fweeb See the tags for the scope of the question. $\endgroup$ – Aldrik Aug 15 '13 at 17:01
  • $\begingroup$ @Aldrik tags often have very little to do with the answer that the person will get or might want. They are merely there to give the question a scope. See: meta.blender.stackexchange.com/questions/210/how-are-tags-read $\endgroup$ – iKlsR Aug 15 '13 at 17:24
  • $\begingroup$ @Fweeb image texture. $\endgroup$ – gandalf3 Aug 15 '13 at 17:49

Another Way:

Add Image Texture Node with Image Sequence enabled. Animate the Offset Parameter for animation. enter image description here

  • $\begingroup$ The only problem with this is that with longer image sequences animating the offset can get tedious.. Great solution though :) $\endgroup$ – gandalf3 Aug 19 '13 at 23:53
  • $\begingroup$ @gandalf3 for longer image sequences, give a try this way: blender.stackexchange.com/a/15855/696 $\endgroup$ – Leon Cheung Sep 15 '14 at 5:49

One way to do this (as mentioned by Fweeb) is to:

  1. Render out the image sequence with the VSE using the Strobe option.
    To build on the example in the question, this will essentially create 5 copies of each image, properly labeled with frame numbers etc.

  2. Load the rendered sequence instead of the original.


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