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I'm a complete newbie to Blender and have been following a couple tutorials about viewmodel animation. An issue I've run into though is that when I select anything, be it a model or a part of an armature or a bone or whatever, the movement gizmo is not positioned correctly. Gizmo isn't "flat"... I have no idea when this happened or why, and I don't know what kind of question to search to find a solution. Help/guidance is much appreciated!

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  • $\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$
    – Community Bot
    Oct 17, 2021 at 19:46
  • $\begingroup$ To add some clarity: I have everything set to global position, so I don't know why it's askew. I genuinely don't know how else to describe this situation. $\endgroup$
    – ecco
    Oct 17, 2021 at 20:18
  • $\begingroup$ Still looking for help. $\endgroup$
    – ecco
    Oct 18, 2021 at 21:30
  • $\begingroup$ could you please share your file? upload and copy paste the URL it will give: pasteall.org/blend $\endgroup$
    – moonboots
    Oct 19, 2021 at 7:45
  • $\begingroup$ pasteall.org/blend/1624509f058d4f72a40b14a078fa2b35 Here you go moonboots $\endgroup$
    – ecco
    Oct 22, 2021 at 20:08

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You've disabled the Header > Show Tool Settings option of your header menu, which is currently at the bottom of your 3D view, right click on the header menu to display this pop-up then choose Header and enable the Show Tool Settings option:

enter image description here

Now you can see some additional functions, like this Orientation dropdown panel, it overrides the orientation you've selected in the Transform Orientation panel, choose Default instead of Cursor:

enter image description here

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  • $\begingroup$ Thank you, this fixed it! $\endgroup$
    – ecco
    Oct 28, 2021 at 21:00

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