I'm a complete newbie to Blender and have been following a couple tutorials about viewmodel animation. An issue I've run into though is that when I select anything, be it a model or a part of an armature or a bone or whatever, the movement gizmo is not positioned correctly. I have no idea when this happened or why, and I don't know what kind of question to search to find a solution. Help/guidance is much appreciated!
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$\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$– Community BotOct 17, 2021 at 19:46
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$\begingroup$ To add some clarity: I have everything set to global position, so I don't know why it's askew. I genuinely don't know how else to describe this situation. $\endgroup$– eccoOct 17, 2021 at 20:18
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$\begingroup$ Still looking for help. $\endgroup$– eccoOct 18, 2021 at 21:30
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$\begingroup$ could you please share your file? upload and copy paste the URL it will give: pasteall.org/blend $\endgroup$– moonbootsOct 19, 2021 at 7:45
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$\begingroup$ pasteall.org/blend/1624509f058d4f72a40b14a078fa2b35 Here you go moonboots $\endgroup$– eccoOct 22, 2021 at 20:08
1 Answer
You've disabled the Header > Show Tool Settings option of your header menu, which is currently at the bottom of your 3D view, right click on the header menu to display this pop-up then choose Header and enable the Show Tool Settings option:
Now you can see some additional functions, like this Orientation dropdown panel, it overrides the orientation you've selected in the Transform Orientation panel, choose Default instead of Cursor: