2
$\begingroup$

I am trying to use some skin-like texture on the face of my model, and I use a mask multiplied with the bump map to get it only in the right places. At the white places I want the skin texture, at the black ones I do not. It almost works fine, but in rendered view I can see the mask peek through which is a problem at the eyes because there is a black mass on the eyes. Here's how it looks with the map attached: enter image description here

And here's how the eyes look without the map attached: enter image description here

What am I doing wrong? Thanks a lot in advance!

$\endgroup$
2
  • $\begingroup$ I don't know if it will fix your problem but your Multiply node should probably be BEFORE the Bump node, then plug the Bump into the Normal input of the Principled BSDF $\endgroup$
    – moonboots
    Oct 17, 2021 at 13:47
  • $\begingroup$ Yes, that worked, thank you so much!!! $\endgroup$ Oct 17, 2021 at 14:21

1 Answer 1

1
$\begingroup$

Your Multiply node should probably be BEFORE the Bump node, then plug the Bump into the Normal input of the Principled BSDF.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .