I want to connect an image texture node and a vertex color node to a Mix RGB node (with Multiply as blending mode and Fac set to 1), which then connects to the Base Color of my Principled BSDF node - for all materials at once.
Basically I want to turn this:
Into this:
For every material at once.
My main goal here is to mix every image texture with my vertex color basically. Connecting them manually would be way too much work as my object has a ton of materials.
Any help would be appreciated, not very familiar with python at all.