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I have a hand holding a manipulator. I want it to stay in the moving hand. Parenting and constraints don't work. Can i link this manipulator to the bone "wrist.R" from the hand? I tried to link manipulator to the whole lady's armature and then deleted all extra groups, but it didn't work too. May be you see another solution? Thank you. Manipulator in a hand(armature)

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  • $\begingroup$ you need to select the object, shift select the armature, switch it to Pose mode, select the bon you want and Ctrl P > Bone. You can also do the opposite: parent the hand bone to the object with a Child Of constraint so that it's the object that will make the hand move, it can be more convenient sometimes $\endgroup$
    – moonboots
    Oct 15, 2021 at 18:32
  • $\begingroup$ Thank you! This is exactly what i need. I didn't know i can switch to Pose mode with both objects selected. ) Live and learn.😁 $\endgroup$
    – RusDark
    Oct 15, 2021 at 20:07

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You need to select the object in Object mode, Shift select the armature, switch it to Pose mode, select the bone you want and CtrlPBone. You can also do the opposite: parent the hand bone to the object with a Child Of constraint so that it's the object that will make the hand move, it can be more convenient sometimes

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