I have a hand holding a manipulator.
I want it to stay in the moving hand. Parenting and constraints don't work.
Can i link this manipulator to the bone "wrist.R" from the hand?
I tried to link manipulator to the whole lady's armature and then deleted all extra groups, but it didn't work too.
May be you see another solution?
Thank you.
-
$\begingroup$ you need to select the object, shift select the armature, switch it to Pose mode, select the bon you want and Ctrl P > Bone. You can also do the opposite: parent the hand bone to the object with a Child Of constraint so that it's the object that will make the hand move, it can be more convenient sometimes $\endgroup$– moonbootsOct 15, 2021 at 18:32
-
$\begingroup$ Thank you! This is exactly what i need. I didn't know i can switch to Pose mode with both objects selected. ) Live and learn.😁 $\endgroup$– RusDarkOct 15, 2021 at 20:07
1 Answer
You need to select the object in Object mode, Shift select the armature, switch it to Pose mode, select the bone you want and Ctrl–P → Bone. You can also do the opposite: parent the hand bone to the object with a Child Of constraint so that it's the object that will make the hand move, it can be more convenient sometimes