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I'm trying to distort a procedural texture along concentric circles, so far without success. I'm not even sure how to illustrate the type of distortion I want, so search google I found this image that shows perfectly what I'd like to achieve with a Voronoi type texture:

enter image description here

I'd also like this pattern to work in a 3 axis coordinate system so I can use it for volume densities, so it's really distortion along concentric spheres in 3D space. Is this possible with blender nodes?

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You can use this nodes to achieve a similar effect:

enter image description here

enter image description here

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  • $\begingroup$ This is good, but unfortunately it doesn't work in a 3 axis coordinate system due to the Radial gradient texture. $\endgroup$
    – Geri
    Oct 15 at 11:14
  • $\begingroup$ no problem at all $\endgroup$
    – anonymous
    Oct 15 at 11:15
  • $\begingroup$ Can this be made to work as a volume material so it's the same pattern in the 3rd axis as well? Currently it looks like this: i.stack.imgur.com/uDUQ7.jpg $\endgroup$
    – Geri
    Oct 15 at 11:22
  • $\begingroup$ I didn't work that out yet, but doesn't Length or a Gradient Texture set to Spherical provide usable 3D information? $\endgroup$ Oct 15 at 11:24
  • $\begingroup$ I've been going at it, too, but no luck yet. Curious to see if you can figure it out. $\endgroup$
    – Geri
    Oct 15 at 11:25

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