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I'm still beginner in blender and i was told to make a 3d font in blender, but it must have a very thick stroke.

This is the example enter image description here

I have tried to edit the offset font, adding object modifier (like boolean and solidify) but still can't.

are there any tips to achieve this result? Thank you.

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    $\begingroup$ Does this help? $\endgroup$
    – brockmann
    Commented Oct 15, 2021 at 6:35
  • $\begingroup$ for that I have tried it too by adding the offset text font. but when the font offset is too big, the text becomes broken and weird. $\endgroup$
    – Yfluz
    Commented Oct 15, 2021 at 9:20
  • $\begingroup$ if you don't need a perfect topology you can convert your font to object, X > Limited DIssolve to simplify its topology, duplicate it and fatten the duplicate with Alt S? $\endgroup$
    – moonboots
    Commented Oct 15, 2021 at 9:25
  • $\begingroup$ I'll try later, because right now my laptop is being borrowed by someone else. $\endgroup$
    – Yfluz
    Commented Oct 15, 2021 at 9:38

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Blender doesn't have great curve edit tools, hence try to make this in a different app, like an Inkscape.

I don't want to cover how to create this effect, but it is relatively simple. Why don't you watch a tutorial? For example:

https://www.youtube.com/watch?v=n4Ib3xr6lHY&ab_channel=NatashaSchumacher

After creating the vector drawing, you can import SVG file in Blender and use it as curve objects.

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  • $\begingroup$ That might be a good idea, I'll try that later. thank you $\endgroup$
    – Yfluz
    Commented Oct 15, 2021 at 13:52

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