I’m trying to make rose petals falling from a flower by using rigidbody simulation. The problem is that cause of the proximity of the petals, the rigidbody simulation make them explode instead of making them fall one by one in a natural way… I can not upload the video, or the screenshot of my physics settings but they are the rigidbody basics one. If anybody have a solution to avoid the proximity ejection, or an other way to make the falling works i will be very grateful.
(sorry for my english i’m french trying by best:))
Thanks a lot !