0
$\begingroup$

I'm currently trying to animate the Rain model (v2) and am having some trouble with it. I have tried copying and flip pasting one of my poses however doing so effects the originally copied pose. And when trying to animate that original pose back to its normal shape, it affects both the pasted keyframe and another keyframe in between. Any ideas on why this might be?

Also sorry for the big post with the pictures, just wanted to make sure I gave as much information as possible.

Model: https://cloud.blender.org/p/characters/5f04a68bb5f1a2612f7b29da

  1. Original pose
  2. Trying to copy the original pose
  3. Paste of the pose at frame 20
  4. Original pose effected by paste flipped
  5. Change of the bone on the first pose [Frame 1]
  6. Affects the bones of the other poses [Frame 10 and 20].

Original Pose

Paste of the

Original pose effected by paste flipped

Change of the bone on the first pose

Affects the bones of the other poses.

$\endgroup$
10
  • $\begingroup$ Hello, are you keyframing all the bones? $\endgroup$
    – moonboots
    Oct 14, 2021 at 11:37
  • $\begingroup$ @moonboots I'm letting it auto-keyframe with the record button in the animation timeline $\endgroup$
    – Kuchi
    Oct 14, 2021 at 11:55
  • $\begingroup$ auto-keyframe won't keyframe all your bones as far as I know but only the ones you've moved, are you sure it is not your problem here? $\endgroup$
    – moonboots
    Oct 14, 2021 at 12:06
  • $\begingroup$ @moonboots I've tried to keyframe the location/rotation of the bones by pressing [ I ] however it still causes the issue of effecting the bones on the first post and subsequently the other keyframe data i have $\endgroup$
    – Kuchi
    Oct 14, 2021 at 13:07
  • $\begingroup$ could you please describe precisely what is the problem in the picture you show? it looks like when you copy pose at frame 1 and paste flip at frame 20, the flipped pose seems goods, and back to frame 1 it seems to be like it was before, no? $\endgroup$
    – moonboots
    Oct 14, 2021 at 13:17

2 Answers 2

0
$\begingroup$

I had this problem as well. Not sure if it was the same cause, but my character was facing along the x-axis. He needed to be facing along the y-axis with the rotation applied, because the mirror paste works by x-axis mirroring.

$\endgroup$
1
0
$\begingroup$

From the screenshot it looks like the other frames weren't keyed down. Ideally you should key down every channel of your frames before copy/pasting keys, otherwise pasting keys somewhere will result in the later frames carrying the changes because of newly created keys that weren't there before, of the other way around your source frame was lacking keys which are keyed down in the target frame and result in an unexpected-looking paste.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .