1
$\begingroup$

There are multiple cloth objects which are raised by two different force fields. Both cloth objects are physics-based, and the object collision of those cloth is 0.02m.

I have a problem with them penetrating each other. Where is the cause of this failure? (I'm trying to make paper with these model.)

enter image description here

enter image description here

enter image description here

Update 1 (failed)
-Changed Quality Steps from 5 to 80.
-Changed Distance of Object Collisions from 0.02m to 0.03m. enter image description here

Update 2(gets better)
-Added Collision to all cloth objects. Changed the order of layer in Modifier Properties.
-Changed Distance of Object Collisions from 0.03m to 0.05m. enter image description here enter image description here

$\endgroup$
3
  • $\begingroup$ can u provide blend file? $\endgroup$
    – Chris
    Oct 14, 2021 at 5:05
  • $\begingroup$ increasing the quality steps can often solve it $\endgroup$
    – Chris
    Oct 14, 2021 at 5:21
  • $\begingroup$ thanks for your advice. I increased Quality Steps extremely to 80, but the cloth objects are still penetrating :( $\endgroup$
    – gecko
    Oct 14, 2021 at 6:06

1 Answer 1

3
$\begingroup$

Collision should be enabled as well:

enter image description here

I see, you have enabled object collision, but where is no object with collision in the scene

$\endgroup$
4
  • $\begingroup$ Thanks for your advice. I've added Collision to all my cloth objects. Seems it stars working after I changed the order of the Collision layer in Modifier Properties. (pls refer the added screen-shot.) Movement isn't perfect still, but, it seems the clothe objects are trying to avoid each other as you can see in the new screen shot that I've added. $\endgroup$
    – gecko
    Oct 16, 2021 at 5:23
  • 1
    $\begingroup$ Then you set up like this, it is to difficult for blender to calculate intersections, because distance between points to big. Why don't you set subdivision at the beginning? $\endgroup$
    – Crantisz
    Oct 16, 2021 at 6:42
  • $\begingroup$ I once read an article where someone wrote that if you don't set the Subdivision after the Cloth , the Cloth will move strangely. But when I imagine how the calculation itself will be done, it seems you are right. I will set the subdivision first. Thanks a lot for your help :) $\endgroup$
    – gecko
    Oct 16, 2021 at 8:40
  • $\begingroup$ My problem has suddenly been solved. Sorry for asking a similar question twice, but if there are any Blender beginners who faced the same problem here's my solution. $\endgroup$
    – gecko
    Oct 20, 2021 at 3:04

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.