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I'm animating actions for a video game and I was able to export most of the fbx's without much hassle to my programmer and into Unity. I would go to the dope sheet and animate the actions separately as individual actions, but for some reason, when I try to export certain actions, it ends up either exporting a different one instead, half the animation, or completely breaking the animation. I just don't understand what's going on with the NLA editor and why it's acting this way. I'm using blender 2.93 and I have a Maingear Gaming PC.enter image description here

export problem

fbx settings

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