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I am trying to make a looped animation. I initially made a plane, duplicated it 3 times and laid it across. I rigged the camera to only roll within the confines of the first plane. It appears seamless in Material Preview but in Rendered View, the "back to start" is noticeable because the light source is behind the camera, the loop does not look seamless. The plane closest to the camera is lighter than the plane further away (obviously) so whenever the camera is close to the end of the animation, the plane is a bit darker and when it goes back to the first frame, it becomes light all of a sudden. My question I guess is how do I make the second plane to be as lit as the first plane?

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  • $\begingroup$ a screenshot would help a lot...a blend file even more... $\endgroup$
    – Chris
    Oct 10 at 11:52
  • $\begingroup$ Sure! I will send it to you. $\endgroup$
    – Joramisu
    Oct 10 at 12:46
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    $\begingroup$ Make your light a Sun light $\endgroup$ Oct 10 at 12:46
  • $\begingroup$ I did make it a sun light but I positioned it behind the camera at a low angle instead of it being above the scene. Here is the link. drive.google.com/file/d/1DM9D2Qkw60QOAxuDcFPGcXmtMLUJZkIK/… $\endgroup$
    – Joramisu
    Oct 10 at 12:47
  • $\begingroup$ If you want the planes to be "unshaded" (unaffected by scene light), connect the image texture (or color) directly to the Material Output without any shader (BSDF) in between. $\endgroup$ Oct 10 at 12:49

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