I am trying to make an icosphere with a quick smoke effect follow a Bezier curve, but I am unable to get the origin to follow the curve. So the smoke just follows the origin along the axis of deformation. How would I ether get the smoke to move with the icosphere, or get the origin to follow the Bezier curve?
1 Answer
Welcome to blender world, Ahsaan. Your question is rather brief and has no diagrams or blend file provided, so you may get some inapplicable answers.
The quick-effects // smoke should have created an Inflow behavior on your animated object. Verify you don't have this set to a static Geometry behavior (once at startup)
And this object should be following the Bezier curve:
Which should produce the desired effect:
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$\begingroup$ First of all I am extremely sorry for not including any further information, I'm very much new to blender and really all of this. But secondly thank you very much, this has been a roadblock for him for a while now and your assistance was greatly appreciated. $\endgroup$ Oct 10, 2021 at 1:39