I am attempting to model/sculpt a snail and I was wondering how I would go about giving the shell some lines that bump up and down so I could bake the texture to a lower poly model.
I'd just like some help with adding those line textures, but actually on the model not a material. They simultaneously move up the model and curve around the shell. The only way I could think to do it would manually be with a sculpt or doing some fancy vertices transforms.
Both of which, would take 5 ever.
Any help or tips appreciated, thanc.
Here's a high quality pic I found that shows what I'm trying to go for really well.