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i was creating a 3D Eye on Blender and i added a Diffuse image texture map, and it reflects an Hdri image, as you can see, the blue part of the eye doesnt reflect this (fig 1.), it's weird since it's only a single geometry with a single texture...It is possible to make it look better, like the image is reflected on all the geometry? (fig 2.) Does anyone know what to do? Or how can i make the Fig 1. looks like exactly the Fig 2.?

enter image description here

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  • $\begingroup$ Or maybe make it look like exactly like the Fig 2.? $\endgroup$ – beavoru Jan 30 '15 at 13:12
  • $\begingroup$ possible duplicate of Reflection of HDRI in Cycles not working? $\endgroup$ – PGmath Jan 30 '15 at 16:51
  • $\begingroup$ isnt the same, thank you anyways, it's almost the same :) $\endgroup$ – beavoru Jan 30 '15 at 18:51
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The reflection is working properly, the problem is that your eye model is not a perfect sphere. the area that is extruded inwards distorts the reflection.

To make it look like a physical eye you will need to create another sphere outside of the one you have and set it as a glass shader. then you will have the reflections you want.

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