i was creating a 3D Eye on Blender and i added a Diffuse image texture map, and it reflects an Hdri image, as you can see, the blue part of the eye doesnt reflect this (fig 1.), it's weird since it's only a single geometry with a single texture...It is possible to make it look better, like the image is reflected on all the geometry? (fig 2.) Does anyone know what to do? Or how can i make the Fig 1. looks like exactly the Fig 2.?

enter image description here

  • $\begingroup$ Or maybe make it look like exactly like the Fig 2.? $\endgroup$ – beavoru Jan 30 '15 at 13:12
  • $\begingroup$ possible duplicate of Reflection of HDRI in Cycles not working? $\endgroup$ – PGmath Jan 30 '15 at 16:51
  • $\begingroup$ isnt the same, thank you anyways, it's almost the same :) $\endgroup$ – beavoru Jan 30 '15 at 18:51

The reflection is working properly, the problem is that your eye model is not a perfect sphere. the area that is extruded inwards distorts the reflection.

To make it look like a physical eye you will need to create another sphere outside of the one you have and set it as a glass shader. then you will have the reflections you want.

|improve this answer|||||

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.