i was creating a 3D Eye on Blender and i added a Diffuse image texture map, and it reflects an Hdri image, as you can see, the blue part of the eye doesnt reflect this (fig 1.), it's weird since it's only a single geometry with a single texture...It is possible to make it look better, like the image is reflected on all the geometry? (fig 2.) Does anyone know what to do? Or how can i make the Fig 1. looks like exactly the Fig 2.?
$\begingroup$
$\endgroup$
3
-
$\begingroup$ Or maybe make it look like exactly like the Fig 2.? $\endgroup$– beavoruCommented Jan 30, 2015 at 13:12
-
$\begingroup$ possible duplicate of Reflection of HDRI in Cycles not working? $\endgroup$– PGmathCommented Jan 30, 2015 at 16:51
-
$\begingroup$ isnt the same, thank you anyways, it's almost the same :) $\endgroup$– beavoruCommented Jan 30, 2015 at 18:51
Add a comment
|
1 Answer
$\begingroup$
$\endgroup$
0
The reflection is working properly, the problem is that your eye model is not a perfect sphere. the area that is extruded inwards distorts the reflection.
To make it look like a physical eye you will need to create another sphere outside of the one you have and set it as a glass shader. then you will have the reflections you want.