this is after leaning the chest bone forward, it seems to leave so many vertices behind and stretches the mesh between the locked vertices. I have parented the mesh to the bones using automatic weights and attempted weight painting and using vertex groups on each bone but the problems still persists.
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$\begingroup$ The phrase “tried using vertex groups on each bone” is like someone describing how a car wouldn’t start, and then saying “I even tried turning the ignition with the key in it.” It makes me think there’s something critical you’ve missed. $\endgroup$– TheLabCatCommented Oct 7, 2021 at 3:17
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$\begingroup$ there must still be a problem with these vertices, you need to weight paint or assign to the right vertex group, you can also check what vertex group the vertex is part of in the N panel > Item > Vertex Weight. Or please share your file: pasteall.org/blend $\endgroup$– moonbootsCommented Oct 7, 2021 at 5:07
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$\begingroup$ @moonboots I just uploaded the file. Weight painting hasn't worked. I tried using vertex groups on each individual bone but this didnt work either. also I dont see vertex weight under the item menu. Thanks for your help. $\endgroup$– BananasmackedCommented Oct 9, 2021 at 13:55
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$\begingroup$ please share the link it gave you (URL) $\endgroup$– moonbootsCommented Oct 9, 2021 at 14:26
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$\begingroup$ @moonboots pasteall.org/blend/37cc621ac9bc464fa8975993882595dc $\endgroup$– BananasmackedCommented Oct 9, 2021 at 14:36
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