0
$\begingroup$

enter image description here

[![enter image description here][2]][2]

enter image description here

Hello, so I want to use the Bevel tool like in my first picture to bevel the edges of my mesh but once I use it it turns out completely deformed like in my second picture. What is the cause of this and what what do I need to look out for or do to change that?

I think the cause is double edges with the info of some other posts I read but there is no specific description on how double edges are even spotted. Is there a tool that does the highlighting? What would be the best way to go about this?

Best

$\endgroup$
2
  • $\begingroup$ maybe you have flipped faces? or inner faces? if it still doesn't work please share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Oct 6, 2021 at 19:30
  • $\begingroup$ I tried many tutorials on flipped faces and searched for inner faces but still didn't work, so added the file above $\endgroup$ Oct 6, 2021 at 20:47

2 Answers 2

2
$\begingroup$

You're bevelling the edges of the face and increasing the bevel so much that it's overlapping. The actual geometry of your object is fine. Looking at your first image, it looks as if you just want to bevel the corners on the ends in which case you should go into edge select mode (2 on the keyboard - 1 in the image below) and select the two end edges of your object (2 below) before you bevel. enter image description here This will give you the result below which I assume is what you're trying to achieve: enter image description here

$\endgroup$
0
$\begingroup$

The Remove Doubles command was replaced with Merge by Distance, but it's still in the same location. In Edit mode, go up to the Mesh menu, then Cleanup, and finally Merge By Distance. You will get the contextual popup down in the left corner where you can adjust how close the vertices should be before they are merged.

If that's what you are asking, that is.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .