OK so Ive been working on this project for 1,5 years now and I was finally able to come up with this enter image description here

The right one is the sculpted version, the left one is the retopologized version, quad only. So and now I have no idea what to do next exactly. I first tried to paint the texture on the low poly version, but then I remembered I somehow need all the maps from the sculpted version, and when baking, this happened:

enter image description here

I added the normal from the sculpted version to the retop-version. I suppose I also did the baking wrong. When you are at this step at character creation, meaning that you have 2 models, one retopologized and the sculpted one, do you draw the textures on the high poly mesh or bake something else and draw on that? What would be the next step in a character creating process?

  • $\begingroup$ now you need to bake the normals of the high-poly to the low-poly, and you should not need the high-poly anymore (keep it somewhere though), but it's hard to guess what you've done wrong with the baking, maybe pack your image and share your file: pasteall.org/blend $\endgroup$
    – moonboots
    Oct 6, 2021 at 16:41
  • $\begingroup$ Ok I tried again and it looks better but definetly not like it should imgur.com/a/CwB4xZv $\endgroup$ Oct 6, 2021 at 16:59
  • $\begingroup$ oh, the blend file is too big btw, cant upload it $\endgroup$ Oct 6, 2021 at 19:04
  • $\begingroup$ or use another plateform and share the link $\endgroup$
    – moonboots
    Oct 6, 2021 at 19:10


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