I did a retopo of my sculpt and now wanted to bake a normal map using Blenders bake feature.
I created a cage mesh by scaling the retopo up along its normals and then fixing some issues of overlapping topology in sculped mode. In the viewport is the result of a bake with these exact same settings, if I preview the normal map node everything is black. Only the Lowpoly and Cage meshes are UV unwrapped using smart uv project. Could anybody help me out here, I already tried backing with different combinations of Cage extrusions ( with the Cage option of) and Max Ray Distances but nothing seems to work. What am I missing?
Thanks for your help