H i , i want to convert a 3d model to a basrelief using cycles node setup and render it in a height map i achieved this results but thats not what i wanted , i want to find a way thru node setup that reduces the over heighted areas without reducing the detail , also i want the edges of the model bend into floor plane procedurally thru baked map . enter image description here

this is the model : enter image description here and this is the unfortune result enter image description here

I want to somehow keep the curvature of my model and only reduce the differences , i saw an addon on youtube called basrelief , and i don't have access to their purchase services , but it does the exact thing , which i guess it happens thru nodes here is the link if that video : https://youtu.be/q3hr54dtnbU

  • 2
    $\begingroup$ blender.stackexchange.com/a/122473/35559 $\endgroup$
    – Robin Betts
    Commented Oct 3, 2021 at 16:32
  • $\begingroup$ @RobinBetts very thanks for answer , but thats not what i wanted , maybe see the video, to help me more ? $\endgroup$ Commented Oct 4, 2021 at 4:59
  • 1
    $\begingroup$ Got it... what you're looking at is normal > height conversion.. not a trivial problem... $\endgroup$
    – Robin Betts
    Commented Oct 4, 2021 at 8:41
  • 1
    $\begingroup$ Unlikely: as far as I can see, the conversion is iterative..not ideally suited to nodes, but, you never know... $\endgroup$
    – Robin Betts
    Commented Oct 4, 2021 at 10:05
  • 1
    $\begingroup$ Hmmmm. I'm simply not prepared to watch 'information' videos which do not perform the most basic function of communication. Whoever made that one can jump in a lake. $\endgroup$
    – Robin Betts
    Commented Oct 4, 2021 at 10:20


You must log in to answer this question.

Browse other questions tagged .