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Head has left meshI made hair using hair particle system but once I rig and animate. The hair does not follow the mesh. What do I do?

I added an image. I hope it helps you understand it better. I made the hair using the particle system. So I really don't understand why it is not moving the rigged mesh. Only the base mesh follows the amarture.

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  • $\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$
    – Community Bot
    Sep 29, 2021 at 20:49
  • $\begingroup$ I've seen something like this, IIRC, it was related to the dynamic hair cache. $\endgroup$
    – Ron Jensen
    Sep 29, 2021 at 20:59
  • $\begingroup$ We would like to help you, but this question is vague and unspecific. Could you please at least edit the question so it has pictures of the problem.😸 $\endgroup$ Sep 29, 2021 at 21:03
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    $\begingroup$ Actually, I think I found the error. I fixed it. The problem was in the order of modifiers. The particle system came before the armature deform. I dragged it down as the last modifier and it worked. $\endgroup$ Sep 29, 2021 at 22:35
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    $\begingroup$ Nice! Sorry I missed that .blend file 2 hours ago. I wasn't on Blender-SE. Nice you found the answer. Could you put it in an answer so this question won't be in the unanswered stack anymore? $\endgroup$ Sep 29, 2021 at 23:50

1 Answer 1

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The modifiers are in the wrong order. The particle system is coming before the armature deforms modifier. Drag the particle system below the armature deform so that it follows the armature deformation.

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