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I am a bit stuck here. I have a very large scene (scifi concept art with 2km tall building + 150km environment). I started with realistic sizes, but now I have to deal with this incredibly large scene. I already changed the units so its easier to work.

I want to use a principled volumetric scatter, but i cant set it correctly. 0,00001 doesnt show a thing, and 0,00002 turns everything dark.

I also scaled down my scene, but this ended up in destroying almost any asset. (I dont know how to fix that.) enter image description here

Can you help me? What could I do? Thanks! Cheers

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Found the solution. Move the scene closer to the world origin.

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  • $\begingroup$ Hi, thanks for the post. This site is not a regular forum, answers should be substantial and thoroughly explain the solution and required workflow. One liners and short tips rarely make for a good answer. If you can edit your post and provide some more details about the procedure and why it works feel free to restore it, otherwise it may be deleted or converted into a comment. Perhaps add a few images illustrating the workflow and final results. See How do I write a good answer? $\endgroup$ Oct 1, 2021 at 9:50

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