This is a very small question, and there is not much to explain; let me jump into it: I have my character with WSAD controls. When triggering any part of WSAD (using or controller), my animation plays. When I press A and D, W and S, all the keys together, or any odd combo where you should not be moving (e.g. you move left and right using A and D, so you don't move), the walk animation plays. When you are not moving, you should not look like you are. How can I pass this? Should I just use an and controller for all the combos? I, for those of you who need my question in a sentence rather than context, just basically want my character to play his walk animation only when moving. Thanks!
1 Answer
This can be best solved with a Xor controller. You need two of them. one for W and S, and one for A and D. Here is an example of a Xor gate.
Here is a .blend example.
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$\begingroup$ well-written, well-earned. Say, have you ever gave a shot at an FPS; you answer many of my questions. I just would love to see your work. $\endgroup$ Jan 28, 2015 at 23:10
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$\begingroup$ Most of what I do has a lot of great ideas that don't make it very far. I end up with a lot of games that just have cubes that I use for beta testing; as in this 2-person-sumo-wrestling game. $\endgroup$– ScaliaJan 29, 2015 at 0:29
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$\begingroup$ Yeah I have made many projects that I worked on until I disliked it; however, I made a project that I have enjoyed for 3 years in development, but I am a single 13 year old and made many problems so I haven't even passed finishing the controller. Your shaders are nice though $\endgroup$ Jan 29, 2015 at 1:27
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$\begingroup$ ahha. I didn't even make that one. got it off of BA. $\endgroup$– ScaliaJan 29, 2015 at 3:45