I'm trying to model the highlight area of the attached model but each time I use to boolean tool set to difference, my edges in the render do not taper off as smooth as the original. Any suggestions?
Thanks!
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Sign up to join this communityI'm trying to model the highlight area of the attached model but each time I use to boolean tool set to difference, my edges in the render do not taper off as smooth as the original. Any suggestions?
Thanks!
Just an example of a possible topology :)
To fill faces use Vertex > New Face (Shortcut: F)
And if you don't like n-gons, simply connect the vertices across as well.