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I'm trying to model the highlight area of the attached model but each time I use to boolean tool set to difference, my edges in the render do not taper off as smooth as the original. Any suggestions?

Thanks!

enter image description here

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    $\begingroup$ Hi :). This might be easier done manually without booleans. The corner geometry will be a lot cleaner. $\endgroup$ Sep 28, 2021 at 14:17
  • $\begingroup$ This looks like normals problems, and the geometry might be correct. Are you using auto smooth? $\endgroup$
    – TheLabCat
    Sep 28, 2021 at 14:18
  • $\begingroup$ @JachymMichal that's where I struggle when it come to the manual side of thing haha ... I started off manually but kept running into issues with the geometry. As a newbie I'm sure there's still some figuring out to do. How would you approach it? $\endgroup$ Sep 28, 2021 at 14:26
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    $\begingroup$ @TheLabCat I didn't actually think of normals!!! I am using auto smooth though. Thanks for your prompt reply btw $\endgroup$ Sep 28, 2021 at 14:28

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Just an example of a possible topology :)

To fill faces use Vertex > New Face (Shortcut: F)
And if you don't like n-gons, simply connect the vertices across as well.

enter image description here

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    $\begingroup$ I definitely wouldn't have thought of that approach! Thanks a bunch for the visual aid!!! $\endgroup$ Sep 28, 2021 at 16:32
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    $\begingroup$ No problem, good luck with your project :) $\endgroup$ Sep 28, 2021 at 17:06

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