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For some reason, these unwanted lines keep appearing in my render output. They appear near beveled edges. I can't find a way to get rid of them. I'm using shade smooth and auto smooth. enter image description here

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It is because of your topology. You have a big ngon face on top and bottom.

One way (the brute force method) to solve this is you could add a remesh modifier, set to sharp, octree depth something bigger than 6 (maybe 8) and then render again.

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    $\begingroup$ perfect. Thanks. $\endgroup$ Sep 27, 2021 at 7:51
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    $\begingroup$ you are welcome $\endgroup$
    – John MC
    Sep 27, 2021 at 7:55

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